Category: Online Gambling Stories
Belgium Online Gambling Prohibition Expands
Regulations are regulations for Belgium online gambling. And in the heart of the European Union that means fines of up to €100,000 for offering gambling services without a license from the Belgian Gaming Commission. Controversial regulations imposed in Belgium are in defiance of the European Commission’s regulatory platform asking for all European Union members to accept free e commerce across the board. With regard to Belgium’s online gambling regulations, only land-based casino firms with existing licenses in Belgium can be eligible for online gambling licenses. Some operators have found ways around these rules, with online gambling firms such as Bwin.Party…
Antigua seeks different sort of payout in gambling dispute with United States
Miami Herald – If tiny Antigua and Barbuda gets its way, distributors of works by Beyoncé, Steven Spielberg and other American artists could get shortchanged in the eastern Caribbean islands. Frustrated by the inability to collect billions on its World Trade Organization victory against the U.S. over Internet casinos, Antigua is seeking to cash in its winnings another way — by directing payments for American intellectual property, such as music and film, to the government. Antigua estimates the damage to its economy at $3.4 billion. “We are tired of talking,” said Attorney General Justin Simon, who last month formed a…
Google Glass multi-player game launch
iGaming Business – Details have emerged of a new app under development that will provide the first massive multi-player online game for Google Glass, the wearable computer with an optical head-mounted display. The Swarm game will cast players as members of an ant colony, and they must complete daily tasks whilst being tracked by GPS data, according to the Daily Telegraph newspaper. The consumer version of Google Glass is not expected to go on sale until the end of this year. ‘Glass has challenged developers to think about social environments in a new way,’ Columbia University’s Jonathan Lawhead, who co-designed…
Japanese mobile gaming figures revealed
iGaming Business – A total of $5.1 billion (€3.8 billion) was spent in the Japanese mobile gaming market in 2012, according to a new study by the Mobile Content Forum. The study, which was translated by the Serkantoto.com website, found that $2.7 billion was spent on all game-related content through smartphones – a 5.4% year-on-year increase. Of $2.4 billion splashed out through mid-range feature phones in Japan, about $2 billion was spent on social games while $410 million was spent on mobile games that are not distributed through social gaming networks. Mobile content accounted for $8.8 billion of the total…
Mobile Gaming Set to Grow at 19% Average Per Year
From PR Newswire – The latest figures provided by MobileCasinos.co show that the mobile gaming market is set to grow at a rate of 19% per year up until 2016. The huge growth of the mobile gambling market in 2012 and 2013 is expected to continue over the new few years, with more companies such as W3i investing in native iOS and Android operating systems. According to the latest statistics provided by the owners of MobileCasinos.co, mobile gaming is set to grow at an average rate of 19% for smartphones and just under 50% for tablets. Smartphones games will hit $13.9…
Two Arrested in London for DDoS Extortion Threats
From Infosecurity Magazine – Following what the Greater Manchester police described as their largest ever cybercrime investigation, two polish men were arrested at a Heathrow hotel on suspicion of blackmailing a Manchester-based internet company with threats of a DDoS attack. Details are sparse, but it would appear that the criminals first demonstrated their capability with a DDoS attack and then threatened to repeat the process unless paid off. It would seem that rather than quietly pay up, the unnamed multimillion pound company reported the matter to the police. “This investigation centers on an allegation that the online company was blackmailed….
















